I’m sure you can see how this will add another layer to the gameplay, chaos to the racing, and interesting and fun situations for couch gameplay. Punching is controlled with ZL or ZR depending on the direction you would like to punch. Punching allows you to: force another kart to spin briefly (about half the time of, say, a red shell), steal any item from an opponent (or trade with them if you are holding an item this would not apply to items being held behind you), or force you to the right or left of the track (useful if you are falling off of the edge). This would operate similarly to the two-player mode in double dash, but be used in every mode for this game. This one will maintain the glider, underwater, and 0-gravity gameplay, but also introduce “punching” as a main gameplay feature. Let me know what ya’ll think!īe they gliders, two people in one kart, or 0-gravity, each Mario kart game introduces a new gimmick. I decided not to even attempt describing tracks but I do have a neat idea for the cups themselves. So I decided to put all my ideas down into one huge post for ya’ll to enjoy! It has two main gimmicks: a punching mechanic and multiple costumes for each character. Since Mario Kart 8 Deluxe was released, I have been dreaming of what the next Mario Kart main title could be for the Switch U or whatever.